When your scene does not have a Display node, it is automatically set to Display All which uses the Timeline view ordering and shows floating nodes from the Node view. You can also use the Scene > Display menu to select the desired Display node to update the contents of the Camera, Top, Side, Perspective, and Timeline views. To use this display concept, show the Display toolbar which will let you select different Display nodes available in the node system. It's also useful during compositing and helps you visualize and debug effects. This is useful in cut-out animation as it allows you to see one puppet without viewing all the other characters. You can have more than one Display node in the Node view, so you can visualize different sections of the scene without disabling or disconnecting elements that are in the way. You might use it to see one single character as you animate it, debug your node system as you create complex effects or export your complete scene or a portion of it. By default, a scene's node system always has a Display node which can be used to show your entire scene, a single node or a group of nodes through a Composite or Group node. The Display node is an important node it is used by the export and views to display your scene, primarily the Camera and Timeline views.
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